We aimed to investigate the hypothesis that virtual sound sources in audio augmented environments are particularly suitable for triggering and directing imaginations within human inner perception. Our hypothesis was that the binaural listening to imaginary entities at the place of recording (so to speak 'in-situ') enhances the imagination in a special way, since sound as a non-visual medium favours the creation of images in human inner perception. We narrowed down our research question especially in regards to our practical experimentations to possible applications in areas that rely on the guided creation of individual or intersubjective imaginations, such as urban planning and scenario development, certain forms of trauma therapy, as well...
As an artist, I have created a number of interactive sonic environments that seek to provide a truly...
As an artist, I have created a number of interactive sonic environments that seek to provide a truly...
By conforming to the enactive approach to human cognition, and by adopting the Tia DeNora’s concept ...
We aimed to investigate the hypothesis that virtual sound sources in audio augmented environments ar...
Walk through a fictional dreamed space. Audiovisual installation combines surround sound and paralle...
The relationships between the listener, physical world and virtual environment (VE) should not only...
“Your Voices Fill The Void In My Mind”, is a multimedia installation derived from an interest in exa...
Abstract Electroacoustic music especially Acousmatic is often perceived differently between listener...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
Conceiving of an evocative synthesis engine from our imagining of sound is the substance of Simon Em...
The discourse surrounding intangible materials in interaction design is often directed toward compu...
An occurring problem of the image-based-rendering technology for Virtual Environments has been that ...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This chapter deals with the control of imagination. Three thematically distinct aspects of sonic ima...
As an artist, I have created a number of interactive sonic environments that seek to provide a truly...
As an artist, I have created a number of interactive sonic environments that seek to provide a truly...
By conforming to the enactive approach to human cognition, and by adopting the Tia DeNora’s concept ...
We aimed to investigate the hypothesis that virtual sound sources in audio augmented environments ar...
Walk through a fictional dreamed space. Audiovisual installation combines surround sound and paralle...
The relationships between the listener, physical world and virtual environment (VE) should not only...
“Your Voices Fill The Void In My Mind”, is a multimedia installation derived from an interest in exa...
Abstract Electroacoustic music especially Acousmatic is often perceived differently between listener...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
Conceiving of an evocative synthesis engine from our imagining of sound is the substance of Simon Em...
The discourse surrounding intangible materials in interaction design is often directed toward compu...
An occurring problem of the image-based-rendering technology for Virtual Environments has been that ...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspec...
This chapter deals with the control of imagination. Three thematically distinct aspects of sonic ima...
As an artist, I have created a number of interactive sonic environments that seek to provide a truly...
As an artist, I have created a number of interactive sonic environments that seek to provide a truly...
By conforming to the enactive approach to human cognition, and by adopting the Tia DeNora’s concept ...